Draft
- Owners draft 18 players plus 2 defense/special teams (one defense must start each week)
- Rounds 1-7: 1 minute per pick | Rounds 8-13: 2 minutes | Rounds 14-18: 3 minutes
- Going over time moves the pick to the next owner, then returns to the original owner with a fresh clock
- Owners may trade draft positions for $7.50 per team, payable before the draft starts
- The Commissioner is automatically the prior year’s champion
Buy-In
- Owners post $120.00 prior to draft to participate, payable to the commissioner on draft day/night
- Late payments are fined $7.50
Scoring
- TD Rushing / Passing / Receiving / Fumble Recovery = 6 points
- PPR = 1 point per reception
- 2-point conversion (any type above) = 2 points
- Extra point (kick) = 1 point
- Field Goal = 3 points, +2 additional for 50+ yards
- TD of 50+ yards = 10 points
- A TD scored on a lateral beyond the line of scrimmage is scored from the point of the lateral — the “lateraler” does not score
Rushing/Receiving Yards:
- 50-99 = 3 | 100-149 = 6 | 150-199 = 9 | 200-300 = 12
Passing Yards:
- 50-99 = 1 | 100-149 = 2 | 150-199 = 3 | 200-249 = 4 | 250-299 = 5 | 300-349 = 6 | 350-399 = 7 | 400-449 = 8 | 450-500 = 9
Defense/Special Teams:
- TD return (punt/fumble/INT/FG/blocked kick) = 6 points
- TD return (kickoff) = 10 points
- Points Against: 0 = 15 pts | 1-6 = 9 pts | 7-10 = 5 pts | 11-14 = 3 pts
- Sack = 1 pt | Fumble Recovery = 1 pt | Interception = 1 pt
Weekly Lineups
- Lineups: 1 QB, 2 RB, 2 WR, 1 TE, 1 K, 1 DEF, 1 WC (Wild Card/FLEX must be RB, WR, or TE)
- Lineups must be set on the website up to 5 minutes before each player’s game starts — after that, you’re SOL
- Thursday Night Rule: owners may start only players in that game, plus the rest of their lineup per normal rules
- Lineups not entered on time revert to the previous week’s lineup
- Smack talking your opponent is highly recommended
Supplemental Drafts
- 5 supplemental drafts occur, at Weeks 3, 6, 9, 12, and 15
- Unrestricted number of players may be selected; you draft, you drop, in the same move
- Dropped players are immediately available for drafting
- $1 fee per player selected
- Draft order is inverse standings as of that week (ties broken by lowest season points picks first)
- Supplemental drafts end at 10 PM Monday of draft night
- Attendance is mandatory — missing a supplemental draft costs $7.50 to the side pool
- RSVP by the Friday before or be fined $7.50 to the side pool
Trades & Keepers
- Trades cost $1 per player traded, per team involved
- No trades allowed after the Week 15 Supplemental Draft completes
- Keeper Rule: An owner may keep up to two players from the prior season’s roster.
- One player drafted later than the 5th round, provided that player was on a roster, their own or another team’s, for the entire prior year and was never dropped to free agency.
- One player drafted later than the 12th round, provided that player was on a roster, their own or another team’s, for the entire prior year and was never dropped to free agency.
Payouts & Side Pools
Weekly Losers Fund:
- Weeks with 4 losing teams: $7.50 deducted from each loser’s deposit
- Weeks with 3 losing teams: $10 deducted from each loser’s deposit
- The week’s Lowman has an additional $7.50 deducted
Distribution: 1st place = 50% | 2nd place = 35% | 3rd place = 15%
Side Pools (funded by late fees, supplemental drafts, Lowman fines, trades, and other fines), split 4 ways:
- Longest rushing TD from scrimmage
- Longest receiving TD from scrimmage
- Longest passing TD from scrimmage
- Highest single-week point total
Tiebreakers & Disputes
Two-way ties in final standings:
- Most points in the season
- Head-to-head record
- Most points head-to-head
All scoring disputes are settled by the Commissioner and must be submitted the same week of the occurrence.

