Rules

Draft

  • Owners draft 18 players plus 2 defense/special teams (one defense must start each week)
  • Rounds 1-7: 1 minute per pick | Rounds 8-13: 2 minutes | Rounds 14-18: 3 minutes
  • Going over time moves the pick to the next owner, then returns to the original owner with a fresh clock
  • Owners may trade draft positions for $7.50 per team, payable before the draft starts
  • The Commissioner is automatically the prior year’s champion

Buy-In

  • Owners post $120.00 prior to draft to participate, payable to the commissioner on draft day/night
  • Late payments are fined $7.50

Scoring

  • TD Rushing / Passing / Receiving / Fumble Recovery = 6 points
  • PPR = 1 point per reception
  • 2-point conversion (any type above) = 2 points
  • Extra point (kick) = 1 point
  • Field Goal = 3 points, +2 additional for 50+ yards
  • TD of 50+ yards = 10 points
  • A TD scored on a lateral beyond the line of scrimmage is scored from the point of the lateral — the “lateraler” does not score

Rushing/Receiving Yards:

  • 50-99 = 3 | 100-149 = 6 | 150-199 = 9 | 200-300 = 12

Passing Yards:

  • 50-99 = 1 | 100-149 = 2 | 150-199 = 3 | 200-249 = 4 | 250-299 = 5 | 300-349 = 6 | 350-399 = 7 | 400-449 = 8 | 450-500 = 9

Defense/Special Teams:

  • TD return (punt/fumble/INT/FG/blocked kick) = 6 points
  • TD return (kickoff) = 10 points
  • Points Against: 0 = 15 pts | 1-6 = 9 pts | 7-10 = 5 pts | 11-14 = 3 pts
  • Sack = 1 pt | Fumble Recovery = 1 pt | Interception = 1 pt

Weekly Lineups

  • Lineups: 1 QB, 2 RB, 2 WR, 1 TE, 1 K, 1 DEF, 1 WC (Wild Card/FLEX must be RB, WR, or TE)
  • Lineups must be set on the website up to 5 minutes before each player’s game starts — after that, you’re SOL
  • Thursday Night Rule: owners may start only players in that game, plus the rest of their lineup per normal rules
  • Lineups not entered on time revert to the previous week’s lineup
  • Smack talking your opponent is highly recommended

Supplemental Drafts

  • 5 supplemental drafts occur, at Weeks 3, 6, 9, 12, and 15
  • Unrestricted number of players may be selected; you draft, you drop, in the same move
  • Dropped players are immediately available for drafting
  • $1 fee per player selected
  • Draft order is inverse standings as of that week (ties broken by lowest season points picks first)
  • Supplemental drafts end at 10 PM Monday of draft night
  • Attendance is mandatory — missing a supplemental draft costs $7.50 to the side pool
  • RSVP by the Friday before or be fined $7.50 to the side pool

Trades & Keepers

  • Trades cost $1 per player traded, per team involved
  • No trades allowed after the Week 15 Supplemental Draft completes
  • Keeper Rule: An owner may keep up to two players from the prior season’s roster.
    • One player drafted later than the 5th round, provided that player was on a roster, their own or another team’s, for the entire prior year and was never dropped to free agency.
    • One player drafted later than the 12th round, provided that player was on a roster, their own or another team’s, for the entire prior year and was never dropped to free agency.

Payouts & Side Pools

Weekly Losers Fund:

  • Weeks with 4 losing teams: $7.50 deducted from each loser’s deposit
  • Weeks with 3 losing teams: $10 deducted from each loser’s deposit
  • The week’s Lowman has an additional $7.50 deducted

Distribution: 1st place = 50% | 2nd place = 35% | 3rd place = 15%

Side Pools (funded by late fees, supplemental drafts, Lowman fines, trades, and other fines), split 4 ways:

  • Longest rushing TD from scrimmage
  • Longest receiving TD from scrimmage
  • Longest passing TD from scrimmage
  • Highest single-week point total

Tiebreakers & Disputes

Two-way ties in final standings:

  1. Most points in the season
  2. Head-to-head record
  3. Most points head-to-head

All scoring disputes are settled by the Commissioner and must be submitted the same week of the occurrence.